For David Martin, cofounder of Nureva, the importance of hearing and being heard has been on his mind for a long time.
“When I was growing up, my father had a hearing problem, caused by being in the engine room of a destroyer in the North Atlantic for five years,” he says. “In my case, I have a hearing problem from tuning race engines for five years of my young life, not knowing I needed ear protection.”
These personal experiences sharpened his focus on a problem that affects everyone, no matter their hearing – bad conference call audio.
The same questions
David has sat through countless conference calls in his long career. He’s noticed that the same questions keep coming up.
“What did you say? Can you get closer to the microphone? Can you repeat what you said?”
And with more people working remotely and companies increasingly embracing the value of collaboration, David knew the need for better audio conferencing would increase.
To solve this, many companies have turned to complicated, multiunit installed audio conferencing solutions. But these can carry heavy costs associated with purchase, installation and maintenance.
In addition to these issues, David couldn’t help but feel that these systems were increasingly out of step with the times. They were designed for static meetings, where people sat around a table consuming information. When people began to move around the room, using whiteboards, displays and products like the Nialli™ visual collaboration solutions to actively collaborate, traditional audio systems couldn’t keep up.
“There had to be a better way.”
Creating from a blank sheet
For David, there’s nothing better than a tricky problem – especially one in need of a fresh perspective. Conference call audio fit the bill.
“Conventional systems are just incremental improvements on technology available since the 1880s,” he says. This led David to ask a simple question.
“What if we started from a blank sheet of paper?”
This approach meant that David’s small team would take their time – eventually spending more than a year pondering and testing outside-the-box solutions. “Our goal was to be disruptors. You can’t rush that.”
A winding road
An early idea was to use people’s phones to increase audio pick up. To better locate the phones, the team used signals that sounded like noise. And then a lightbulb moment: what if they turned things around and used signal processing technology to hone in on the person speaking instead?
The change was simple, but one that would eventually become the heart of a whole new way to do audio conferencing. It meant a room could be filled with thousands of virtual microphones (8,192, to be precise), so that no matter where a person moved or faced, a mic would always be nearby. Plus, the technology took away any need to switch between mics – they could be used simultaneously to get a better signal.
Eventually, the team’s creation would be known as Microphone Mist technology. But for now, it was just a better way to look at an old problem.
From idea to reality
To quickly test whether their theories could be executed in practice, they employed MATLAB® software to simulate how the algorithms they were deploying changed the audio experience. (They would use the software again during the development process.) Now confident that their ideas would work, they invested the resources to create the first real prototype.
But there was a problem.
Current processors couldn’t locate sounds as fast and reliably as the team needed. This wasn’t surprising – conventional audio systems didn’t put these kinds of demands on processors. Undaunted, the team developed a custom processor with much, much more power (eventually enabling signal processing at 15,000 MIPS) to handle the inputs. Now, even simultaneous echo cancellation (which many people told them couldn’t be done) became possible.
At this point, the product still required microphones to be installed in the ceiling, an expensive and invasive approach they were explicitly trying to avoid. Then they wondered: why install in the ceiling when you could hang it on the wall?
But there was another problem.
“Up on the wall was probably the worst possible location to hang our mics to get the first-rate, full-room pickup we demanded,” says David. “It was a good challenge.”
The first iteration of the new concept was DIY at its best. “We took a broomstick and drilled a bunch of holes in it. We pulled the 12 microphones out of the ceiling and stuck them into the broomstick and put it up on the wall.” The team christened the prototype Audio on a Stick. And it worked. They were delighted.
The initial fuzzy idea about doing audio differently was starting to look more and more like an actual product. As more people heard the sound coming from the newly named Nureva® HDL300 audio conferencing system, they knew they were experiencing something special.
“We had people put on headphones to simulate the remote caller experience,” says David. “They told us they felt like they were in the conference room with their team members. They were amazed that they could hear their voices no matter where in the room the team members moved.”
It was time to show the world this game-changing innovation.
The stage would be InfoComm 2016 in Las Vegas. The team had just three weeks to put together the firmware and hardware and test everything.
But, there was one more problem.
They set up the HDL300 at the show, and suddenly the unit that had worked so well in the office wouldn’t work properly. “It would perform perfectly for 30 minutes, and then it would go completely wonky,” remembers David.
The team worked into the night to find the problem: a single line of incorrect code that affected one of the Ethernet ports. Luckily it was an easy fix, and the unit began working exactly as it was designed to.
And people took notice.
“There were people asking to buy it right off the show floor,” says David. And the team really knew they were onto something when other audio companies crowded the booth wanting to see this whole new approach to audio conferencing. The final triumph of their debut was winning Best New Audio Conferencing Product from rAVe Publications.
Delivering better audio to a welcoming world
Two-and-a-half years (and many awards) later, the HDL300 is solving bad conference call audio – and enabling seamless collaboration – for customers all over the world.
“The response from the market has been fantastic,” says David. “We’ve had so many customers tell us they tried many other solutions and had given up hope in achieving high-quality, easy-to-use audio conferencing. Now, with the HDL300 system, they finally have a system that turns remote participants into active participants who can both hear and be heard.”
And the Nureva team hasn’t stopped innovating. In addition to numerous advances in the performance of the HDL300, they recently released Dual HDL300, a system that handles the demands of large meeting spaces more effectively and at a much lower cost than traditional systems. And the Nureva Room Manager lets users customize their audio experience and get performance-enhancing updates automatically.
The how and the why
“When we started this journey, we adopted a very open-ended, ‘blank sheet’ approach that we still use today. We attacked the audio problem in a way that hadn’t been done before.” says David. “The results are a consistent, positive audio conferencing experience that enables seamless connections and greatly enhanced collaboration.”
“I began from a place of understanding the effects of bad audio – how it makes people feel disconnected and disengaged,” says David. “Today, I’m so proud that Nureva is doing something about it. We believe we’re really making a difference.”
Hear the difference
Interested in hearing what 8,192 microphones in a room sound like? When you book your personal demo, you can call in and experience the power of the HDL300 system in real time.
Posted on May 15, 2018 5:45:00 AM